Santiago Ontañón (57 publications)
In Press
"Efficient Operations in Feature Terms using Constraint Programming",
ILP 2011: Inductive Logic Programming, In Press.
2012
"Toward a Knowledge Transfer Model of Case-Based Inference",
Twenty-Fifth International Florida Artificial Intelligence Research Society Conference, Marco Island, Florida USA, AAAI Press, pp. 341-346, 23 May 2012.
Abstract
"A Defeasible Reasoning Model of Inductive Concept Learning from Examples and Communication",
Artificial Intelligence, vol. 193: Elsevier, pp. 129-148, 12/2012.
Abstract
"GENA: A Case-Based Approach to the Generation of Audio-visual Narratives",
20th International Conference on Case-Based Reasoning (ICCBR-12). Lecture Notes in Artificial Intelligence, vol. 7466, Lyon, France, Spriger-Verlag, pp. 297-311, 03/09/2012.
Abstract
"Automated Generation of Cross-Domain Analogies via Evolutionary Computation",
International Conference on Computational Creativity, Dublin, Ireland, pp. 25-32, 2012.
"Similarity Measures over Refinement Graphs",
Machine Learning, vol. 87, issue 1, pp. 57-92, 2012.
Abstract
2011
"An Argumentation Framework for Learning, Information Exchange, and Joint-Deliberation in Multi-Agent Systems",
Multiagent and Grid Systems Journal, vol. 7, issue 2-3: IOS Press, pp. 95-108, 2011.
"Amalgam-based Reuse for Multiagent Case-based Reasoning",
Case-Based Reasoning Research and Development: 19th International Conference on Case-Based Reasoning (ICCBR'11). Lecture Notes in Computer Science, vol. 6880: Springer, pp. 122 - 136, 2011.
Abstract
"A Case-based Approach to Open-Ended Collective Agreement with Rational Ignorance",
Case-Based Reasoning Research and Development: 19th International Conference on Case-Based Reasoning (ICCBR'11). Lecture Notes in Computer Science, vol. 6880, pp. 107 - 121, 2011.
Abstract
"Case-Based Reasoning and User-Generated AI for Real-Time Strategy Games",
Artificial Intelligence for Computer Games: Spriger-Verlag, pp. 103-124, 2011.
"Empirical Argumentation: Integrating Induction and Argumentation in MAS",
Argumentation in Multi-Agent Systems. Lecture notes in Artificial Intelligence, vol. 6614: Spriger-Verlag, pp. 49 - 67, 2011.
"Learning Opponent Strategies through First Order Induction",
Proc. FLAIRS 2011, pp. 482 - 483, 2011.
"Measuring Similarity in Description Logics using Refinement Operators",
Case-Based Reasoning Research and Development: 19th International Conference on Case-Based Reasoning (ICCBR'11). Lecture Notes in Artificial Intelligence, vol. 6880, pp. 289 - 303, 2011.
Abstract
"On the Role of Domain Knowledge in Analogy-Based Story Generation",
International Joint Conference in Artificial Intelligence (IJCAI), pp. 1717-1722, 2011.
"Representing Game Characters' Inner Worlds through Narrative Perspectives",
Foundations of Digital Games, 2011.
"The SAM Algorithm for Analogy-Based Story Generation",
AIIDE 2011: 7th International AI and Interactive Digital Entertainment Conference, pp. 67 - 72, 2011.
2010
"Argumentation-based Example Interchange for Multiagent Induction",
Artificial Intelligence Research and Development, CCIA'10: IOS Press, pp. 59 - 68, 2010.
"Amalgams: A Formal Approach for Combining Multiple Case Solutions",
ICCBR'10: 18th International Conference on Case-Based Reasoning. Lecture Notes in Artificial Intelligence, vol. 6176: Springer, pp. 257 - 271, 2010.
"Argumentation-based Multiagent Induction",
ECAI 2010: 19th European Conference on Artificial Intelligence, pp. 1111-1112, 2010.
"A Framework for Multi Player Robot Games",
International Conference in Social Robotics (ICSR 2010), pp. 131 - 140, 2010.
"Concept Convergence in Empirical Domains",
DS10: 13th International Conference on Discovery Science, pp. 281 - 295, 2010.
"Empirical Argumentation: Integrating Induction and Argumentation in MAS",
AAMAS 2010 Workshop on Argumentation in Multiagent Systems (ArgMAS 2010), pp. 163 - 180, 2010.
"Multiagent Inductive Learning: an Argumentation-based Approach",
ICML 2010: 27th International Conference on Machine Learning, pp. 839 - 846, 2010.
"MMPM: a Generic Platform for Case-Based Planning Research",
In ICCBR 2010 workshop on CBR for Computer Games, pp. 45 - 54, 2010.
"Meta-Level Behavior Adaptation in Real-Time Strategy Games",
ICCBR 2010 workshop on CBR for Computer Games, pp. 3 - 14, 2010.
