Publication Type:
Conference Paper
Source:
Workshop on Agents for Games and Simulations at AAMAS 2010, Toronto, Canada, p.125-139 (2010)
Abstract:
This document describes how to re-purpose an existing agent technology called Virtual Institutions as a mechanism to define new “quest” elements in Massively Multiplayer Online Games based on Multi-Agent Systems. Quests are a very important part of most Massive Online Games as they wield to flow and narrative of the game in a linear or nonlinear manner.