<?xml version="1.0" encoding="UTF-8"?>
<XML><RECORDS>
<RECORD>
	<REFERENCE_TYPE>3</REFERENCE_TYPE>
	<AUTHORS>
		<AUTHOR>Gustavo Aranda</AUTHOR>
		<AUTHOR>Tomas Trescak</AUTHOR>
		<AUTHOR>Marc Esteva</AUTHOR>
		<AUTHOR>Carlos Carrascosa</AUTHOR>
	</AUTHORS>
	<YEAR>2010</YEAR>
	<TITLE>Building Quests for Online Games with Virtual  Institutions </TITLE>
	<SECONDARY_TITLE>Workshop on Agents for Games and Simulations at AAMAS 2010</SECONDARY_TITLE>
	<PLACE_PUBLISHED>Toronto, Canada</PLACE_PUBLISHED>
	<PAGES>125-139</PAGES>
	<DATE>10/05/2010</DATE>
	<ABSTRACT>This document describes how to re-purpose an existing agent technology called Virtual Institutions as a mechanism to define new &acirc;€śquest&acirc;€ť elements in Massively Multiplayer Online Games based on Multi-Agent Systems. Quests are a very important part of most Massive Online Games as they wield to flow and narrative of the game in a linear or nonlinear manner.</ABSTRACT>
</RECORD>
</RECORDS></XML>