This document describes how to re-purpose an existing agent technology called Virtual Institutions as a mechanism to define new “quest” elements in Massively Multiplayer Online Games based on Multi-Agent Systems. Quests are a very important part of most Massive Online Games as they wield to flow and narrative of the game in a linear or nonlinear manner.
Links:
[1] http://www.iiia.csic.es/en/node/3990
[2] http://www.iiia.csic.es/en/individual/tomas-trescak
[3] http://www.iiia.csic.es/en/individual/marc-esteva
[4] http://www.iiia.csic.es/en/node/3991
[5] http://www.iiia.csic.es/en/publications/export/tagged/3989
[6] http://www.iiia.csic.es/en/publications/export/xml/3989
[7] http://www.iiia.csic.es/en/publications/export/bib/3989
[8] http://www.iiia.csic.es/en/project/at
[9] http://www.iiia.csic.es/en/project/eve