Virtual institutions

Execution Infrastructure for Normative Virtual Environments

Publication Type:

Journal Article

Source:

Engineering applications of artificial intelligence, Elsevier, Volume 26, Issue 1, p.51-62 (2013)

URL:

http://www.sciencedirect.com/science/article/pii/S0952197612002540

Keywords:

Virtual Environments; 3D virtual worlds; Virtual institutions

v-mWater: a 3D Virtual Market for Water Rights

Publication Type:

Conference Paper

Source:

AAMAS '12: Proceedings of the 11th internationalconference on autonomous agents and multiagent systems, Valencia, Spain, p.1483-1484 (2012)

Keywords:

Multi-user/multi-virtual-agent interaction; AI based e-government

Abstract:

Most of MAS methodologies and infrastructures do not consider direct human participation even though humans can be seen as autonomous entities (i.e. human agents). Virtual Worlds (VW) provide all the necessary means for direct human inclusion into software systems. Virtual Institutions (VI) take advantage of this and combine Electronic Institutions (EI) and VWs to engineer MAS applications where humans participate together with software agents. In this demo, we introduce virtual mWater (v-mWater ), a VI for
water rights negotiation.

Generating 3D Virtual Environments Using The Virtual World Builder Toolkit

Publication Type:

Conference Paper

Source:

CGI 2010, Singapore (2010)

Abstract:

Hybrid systems such as those that combine 3D virtual worlds and organization based multiagent systems add new visual and communication features for multi-user applications. In this paper we present a tool called Virtual World Builder Toolkit (VWBT) that can automatically generate a 3D virtual worlds (VW) from an organization based multiagent system (MAS) specification that establishes the activities participants can engage on. This tool provides a comfortable defini- tion and execution of Virtual World Grammars (VWG) which are an extension of shape grammars to support the generation of virtual world designs.

Building Quests for Online Games with Virtual Institutions

Publication Type:

Conference Paper

Source:

Workshop on Agents for Games and Simulations at AAMAS 2010, Toronto, Canada, p.125-139 (2010)

Abstract:

This document describes how to re-purpose an existing agent technology called Virtual Institutions as a mechanism to define new “quest” elements in Massively Multiplayer Online Games based on Multi-Agent Systems. Quests are a very important part of most Massive Online Games as they wield to flow and narrative of the game in a linear or nonlinear manner.

A Virtual World Grammar for automatic generation of virtual worlds

Publication Type:

Journal Article

Source:

The Visual Computer, Springer, Volume 26, Issue 6-8, p.521-531 (2010)

URL:

http://www.springerlink.com/content/w977317613p203t7

Keywords:

Shape grammars; Virtual institutions; 3D virtual worlds; Multi-agent systems; CAD

Abstract:

Hybrid systems such as those that combine 3D virtual worlds and organization based multiagent systems add new visual and communication features for multiuser applications. The design of such hybrid and dynamic systems is a challenging task. In this paper, we propose a system that can automatically generate a 3D virtual world (VW) from an organization based multiagent system (MAS) specification that establishes the activities participants can engage on. Both shape grammar and virtual world paradigms inspired us to propose a Virtual World Grammar (VWG) to support the generation process of a virtual world design. A VWG includes semantic information about both MAS specification and shape grammar elements. This information, along with heuristics and validations, guides the VW generation producing functional designs. To support the definition and execution of a Virtual World Grammar, we have developed a so named Virtual World Builder Toolkit (VWBT). We illustrate this process by generating a 3D visualization of a virtual institution from its specification.

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