Computer Games

Building Quests for Online Games with Virtual Institutions

Publication Type:

Conference Paper

Source:

Workshop on Agents for Games and Simulations at AAMAS 2010, Toronto, Canada, p.125-139 (2010)

Abstract:

This document describes how to re-purpose an existing agent technology called Virtual Institutions as a mechanism to define new “quest” elements in Massively Multiplayer Online Games based on Multi-Agent Systems. Quests are a very important part of most Massive Online Games as they wield to flow and narrative of the game in a linear or nonlinear manner.

Meta-Level Behavior Adaptation in Real-Time Strategy Games

Publication Type:

Conference Paper

Source:

ICCBR 2010 workshop on CBR for Computer Games, p.3 - 14 (2010)

Keywords:

Computer Games; CBR; Meta-reasoning

Using Automated Replay Annotation for Case-Based Planning in Games

Publication Type:

Conference Paper

Source:

In ICCBR 2010 workshop on CBR for Computer Games, p.15 - 24 (2010)

Keywords:

Computer Games; CBR

MMPM: a Generic Platform for Case-Based Planning Research

Publication Type:

Conference Paper

Source:

In ICCBR 2010 workshop on CBR for Computer Games, p.45 - 54 (2010)

Keywords:

Computer Games; CBR

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